Personal, 2015 - 2016
This personal project takes place in a fictitious, feudal Africa in the Early Middle Ages.
The cultures in BIG FIVE started to mix up around 1100 after survivors of a Portuguese investigation crew established western elements in a tribe in todays Ghana.
Our story begins around 150 years later, when one member of the eponymous legend Big Five was born - a boy named Bokar who is evolving continually into a symbiosis of human and elephant.
The saga says that, "At times of tyranny and inexpressibly suffering in the mortal world, five composite beings, reborn ancestors with animalistic abilities, will be released. Only this very collective will be capable to restore the terrestrial balance."
Now its time to accompany Bokar and travel trough the impressive African scenery, outlive the omnipresent threats of medieval times and fulfill the legend.
3D Total, 2016
DESIGNING A NARRATIVE MOOD CONCEPT A Texture Based Workflow Presentation
Throughout this workflow presentation I'm going to guide you along my personal thought process
when creating a believable moodconcept ("Big Five-There Were Times Of Courage").
A mood concept like this is used for pitch packages or video game production.
I'm going to address the following crucial aspects, which will help you boost the narrative impact of your future images, namely:
Why to use a checklist, How to transfer previous thoughts into the concept, Finding the "perfect" photo, AND How and why elements enhance the narrative!
Download, +link (brushes, perspective grid, ...)
3D Total article, +link
The story of The Hubert Case is based in London in the late 1810s. At that time London is steadily growing and greatly effected by the advantages and disadvantages of an economic upturn.
Furthermore there is currently a lot of vandalism attacks going on which seem to be accordance to the conspiracy theories of the Great London Fire in 1666.
One experiences the story from several vantage points to get to the bottom of that case.
I was given the great opportunity to create a workflow video for Artsation.com!
During the following 30 minutes, I illustrate my general process when creating a one day-ish mood concept.
I cover various beneficial methods and techniques, from setting up a proper reference sheet, to creating a corresponding thumbnail sketch and concluding with finishing the mood concept.
Parched is about an dystopian setting after the biggest dust storm ever seen in Arizona, Nevada and California in the eary 70s.
Economic loss isn't the only thing to worry about though.
The privatized Flood Rescue Department commissioned the development of a mobile bridge. It should be used to evacuate flood victims in the most secure and effective way. Mostly from one save point to another.
The elaborate creation process resulted in module like panels called "Bridge Panels" (BP's). These four-sided BP's could be easily plugged into each other to form a stable, reliable and flexible brigde.
The newly developed panels soon evolved into the department's flagship. Future Rescue missions couldn't be imagined without them, since the 55cm²-big tiles can be transformed into organic shapes and therefore provide access to nearly every danger zone.
Client: KARAKTER Design Studio, 2015
Treyarch's Call Of Duty: Black Ops III was the top selling videogame of 2015.
Working at KARAKTER Design Studio I helped out by providing backgrounds for several marketing illustrations.
Our final images inspired the ingame specialist selection menu (see below) and were printed components of the games's limited edition.
For more specialists please head over to +karakter.de.
Art Director/ Henrik Bolle
Adrian Wilkins/ Illustrator
Kirill Barybin/ Illustrator
Philipp Scherer/ Illustrator
Tobias Mannewitz/ Illustrator
Joana Fux/ Photographer
Larissa Hasenheit/ Intern